Wednesday, 1 October 2014

Game Review: Banished

Good city management simulators are hard to come by. Ones that provide a bleak outlook and likely death if you can’t manage your resources properly and keeps you playing just to meet the challenge and make it through the next winter are almost not existent then there is Banished.

Tuesday, 23 September 2014

Game Review: Assassin's Creed IV: Black Flag

It’s been a while since I've sunk some time into an Assassin’s Creed game and felt absorbed by the world I was introduced to and with Black Flag I found the introduction to feel a little long winded. The premise of being on a pirate on the high seas wasn't something that was fully available until around 45 minutes to an hour in but once I had the command of a boat and was able to take down other ships to gain their cargo and improve my own and looking for bigger ships to attempt to take down.

Friday, 8 August 2014

Game Review: Transistor

This is my first written review, as such this maybe a long and likely bumpy ride but bare with me.

I recently completed the game Transistor by Supergiant Games and I was as impressed with this outing as I was with Bastion and as with this being the developers second game there are moments where the similarities blurred a little but it never felt exactly the same as the combat, narrative and music was a more enjoyable package it had me going right until the end.

Sunday, 23 February 2014

Update: Chrome New Tab

So in regards to my last post on this topic it appears that Google have now forced the change and have taken away the ability to change it back. So I've found a few other methods that should allow something similar to starting up on the Apps page at least. If you want to add one of the redirection addon you can do so and I will link the one after the jump.

Friday, 21 February 2014

Oh, a painting. How quaint

So sometimes I get the need to use the very old WACOM Graphite 3 tablet I have to just digitally paint things. Most of the time I'm never happy with the result and usually scrap it and then feel disgruntled that I never look to slog the time and energy to improve. As seen with my attempt at trying a 365-52-12 episode per year video project.